Track Ideas, W.I.P. Previews and Teasers v2

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RobertRacer
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

At the 2nd, 3th, 4th and 8th (pit exit) corner for 100%. :nod: I'm not sure at the 1st and 7th corner. :shrug:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Think that are ready for release it? :scratch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

Yes. :misch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by zgr »

:goodvibes: Hopefully this track have a challenging HMap

can't wait for it :trampo:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

zgr wrote::goodvibes: Hopefully this track have a challenging HMap

can't wait for it :trampo:
Now you can test it. :cool2:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by ivaneurope »

Time for some creativity - the Innsbruck bobsleigh and luge course layout. With what should I make the walls - soft walls, hedges or hay bales?

Note: this series of tracks will not be 100% replicas of the original. Some changes to the surroundings(which this ttrack lacks yet) may apply.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

A mix of the three walls will make to the track more colorful. :D
BTW, You can make a Chilean luge course in a ski resort? :yummy:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

A bit of progress in Codegua, i deleted the kart track because i discovered that only was a proposal, anyone can help me in the track, because the track have some parts that i can't know how make it, i'm using this aereal photo of early November 2014 for build the track:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

3 posts, but here is a preview of Bal 27 (original of reynaldo123)
Reynaldo did:
- Lmap
- Hmap
- And the entire track
I did:
- Lmap
- Layout correction (I added a version with chicane and pitlane correction)
- Objects
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by puttz »

A couple of the curbs in the bottom part look kind of sloppy, and you might want to add a couple of pixels of grass between the track and the sand in a couple of spots to prevent the sand from coming onto the track. And those pitmen are huge compared to the size of the pitboxes. Other than that it doesn't look too bad.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

I don't make all the track, reynaldo123 made almost all the track, i only make some details. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by reynaldo123 »

puttz wrote:A couple of the curbs in the bottom part look kind of sloppy, and you might want to add a couple of pixels of grass between the track and the sand in a couple of spots to prevent the sand from coming onto the track. And those pitmen are huge compared to the size of the pitboxes. Other than that it doesn't look too bad.
I want the sand in the track, and the pitmen look better in the pitboxes, just look an older version...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Reynaldo, the pitmen appears in this position when i save the track in SnakeDitor. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by reynaldo123 »

Np2003 wrote:Reynaldo, the pitmen appears in this position when i save the track in SnakeDitor. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

2 new WiPs, Surfers Paradise and Christmas Hills. :yummy:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

The layouts are looking good. :bg:


BTW I think, Codegua should be finished 1st. And what is with Targa Florio, Beijing, Gran Canaria, Inje Speedium, Sochi, Shah Alam and much of your other WIPs? :really: :shhh: :angrywait:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

I lost of my HDD all my works, except Gran Canaria where i upload a beta version. :ouch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

I'm sorry. :ouch: :worried:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

But maybe i will finish Gran Canaria. :goodvibes:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

I need an opinion from you guys.
Let's say I have a real-world street course. You may have seen it sometimes that they use yellow lines to mark the actual racecourse (over the white street markings). Now what is more important for you: Keeping the track width constant or varying it like in the real track?

Pros for keeping track width constant:
  • looks a bit cleaner (especially for the normal version, in the NoLines version it wouldn't be that much of an advantage)
  • Doesn't "hurt" the eyes so much
Cons:
  • Not as realistic
  • Details on the track are much more inaccurate (but these are mostly details which won't matter much to you
Please note that I won't build the track in such a way that the drivability will suffer from width changes. Usually the wall is further from the yellow line when it's a narrow section.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Trigger Happy »

Varying it like in the real track (not necessary in strict 100% perfectionism e.i. twice wider where in reality its twice wider than another spot, but enough wider to observe and feel the difference while driving). :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Haruna »

Started on track project "Moon Princess", in accordance to the hype generated in this post.

A lot of stuff is... not there or placeholder. For now.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by zgr »

Haruna wrote:Started on track project "Moon Princess", in accordance to the hype generated in this post.

A lot of stuff is... not there or placeholder. For now.
:shock: :shock: :shock:
Brilliant


Other thing:
Screenshot (66).png
Some ideas for the empty spaces? :worried:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

In which country? Then, maybe. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by zgr »

RobertRacer wrote:In which country? Then, maybe. ;)
Brazil :roll:
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