Time for some creativity - the Innsbruck bobsleigh and luge course layout. With what should I make the walls - soft walls, hedges or hay bales?
Note: this series of tracks will not be 100% replicas of the original. Some changes to the surroundings(which this ttrack lacks yet) may apply.
Attachments
Co-creator of BTCC 2011 and BTCC 2012 by Herbal; Themed Formula Packs (in collaboration with Np2003) with Lukeno94 car. Founder of International GeneRally Racing League (IGRL) with zgr and Np2003. Follow Ivaneurope Motorsports at: https://www.facebook.com/IvaneuropeMotorsports
A bit of progress in Codegua, i deleted the kart track because i discovered that only was a proposal, anyone can help me in the track, because the track have some parts that i can't know how make it, i'm using this aereal photo of early November 2014 for build the track:
3 posts, but here is a preview of Bal 27 (original of reynaldo123) Reynaldo did:
- Lmap
- Hmap
- And the entire track I did:
- Lmap
- Layout correction (I added a version with chicane and pitlane correction)
- Objects
A couple of the curbs in the bottom part look kind of sloppy, and you might want to add a couple of pixels of grass between the track and the sand in a couple of spots to prevent the sand from coming onto the track. And those pitmen are huge compared to the size of the pitboxes. Other than that it doesn't look too bad.
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puttz wrote:A couple of the curbs in the bottom part look kind of sloppy, and you might want to add a couple of pixels of grass between the track and the sand in a couple of spots to prevent the sand from coming onto the track. And those pitmen are huge compared to the size of the pitboxes. Other than that it doesn't look too bad.
I want the sand in the track, and the pitmen look better in the pitboxes, just look an older version...
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."
Np2003 wrote:Reynaldo, the pitmen appears in this position when i save the track in SnakeDitor.
I know
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."
BTW I think, Codegua should be finished 1st. And what is with Targa Florio, Beijing, Gran Canaria, Inje Speedium, Sochi, Shah Alam and much of your other WIPs?
I need an opinion from you guys.
Let's say I have a real-world street course. You may have seen it sometimes that they use yellow lines to mark the actual racecourse (over the white street markings). Now what is more important for you: Keeping the track width constant or varying it like in the real track?
Pros for keeping track width constant:
looks a bit cleaner (especially for the normal version, in the NoLines version it wouldn't be that much of an advantage)
Doesn't "hurt" the eyes so much
Cons:
Not as realistic
Details on the track are much more inaccurate (but these are mostly details which won't matter much to you
Please note that I won't build the track in such a way that the drivability will suffer from width changes. Usually the wall is further from the yellow line when it's a narrow section.
Varying it like in the real track (not necessary in strict 100% perfectionism e.i. twice wider where in reality its twice wider than another spot, but enough wider to observe and feel the difference while driving).