Some words about my current project.
RELEASE FORMAT
Forget about
Car Packs. All cars will be thrown into one pack wich will be frequently updated whenever new cars arrive. This will make selecting cars for race much easier. One drawback: the pack will be big and growing, so it will occupy adequate amount of space on your in-game car list, but you'll have to live with that
CAR CHOICE
Apart from those cars which you request, it's quite random. I usually make cars spontaneously, so most probably many of them won't attract everyone, but there is also a few absolute classics, so everybody should find something interesting anyway. Again, I'd prefer to depend on your requests, because it makes my work much more rewarding (and quicker) if I know there is someone who waits for the car and is going to enjoy it.
Provisional car list (these which are not ready yet are marked in
bold)
Abarth 2000 Pininfarina
Alfa Romeo 8C Competizione
Alfa Romeo Scighera
Alpine A110
Ariel Atom
Arrinera Hussarya
Aston Martin Vanquish
Audi R8
Chaparral 2X
Chevrolet Corvette C1 Convertible
Chevrolet Corvette C3 Stingray
Chevrolet Corvette C4 ZR-1
Chevrolet Corvette C7
DeLorean DMC-12
Dodge Challenger R/T
Dodge Coronet Super Bee
Duesenberg Model SJ
El Niño (NFS3 fictional car)
Ferrari 365GTB/4 (Daytona)
Ferrari 488 GTB
Ferrari LaFerrari
Ferrari 512S Modulo
Ferrari 250 GTO
Ford GT
Hyundai Tiburon
Honda NSX
Italdesign Namir
Jaguar E-Type
Jaguar XJ220
Jaguar XKR-S
Koenigsegg Agera
Lamborghini Espada S3
Lamborghini Countach LP400
Lamborghini Veneno
Lamborghini Huracán
Lamborghini Gallardo
Lamborghini Miura P400
Land Rover RR Evoque
Lexus LFA
Maserati MC12
Mazda RX-500
McLaren MP4-12C
McLaren P1
Mercedes-Benz 190 SL
Mercedes-Benz 300 SLR
Mercedes-Benz SL500 R129
Mercedes-Benz SLR McLaren
Nissan 370Z
Nissan Juke
Peugeot Quasar
Plymouth Road Runner Superbird
Porsche 550A Coupe
Porsche 911 Turbo 930
Porsche 918 Spyder
Talbot-Lago T-150 CSS
Toyota 2000GT
Toyota Celica
TVR Sagaris
Vector W8
Volkswagen W12
Wiesmann GT MF5
--62 cars--
PHYSICS
I've worked hard to capture the differences between various types of real world vehicles and "translate" them into GR physics to make the gameplay as believable and convincing as possible. And I think I did it well (at least I'm fairly happy with the physics, which was not the case in my former attempts). It's similar to
Packs, so don't expect a revolution: if you really didn't like it, you probably still won't, but you should like the differences in steering and performance between various cars/car types, I think it's really spot-on
And one little fancy thing: if there is so many cars you'd probably like to know something about the performance of the car before you try it, so I thought something like this might be helpful? Just an idea
![corvette index.png](./download/file.php?id=22751&sid=044841f4b2e13b02ffe1cb95cf304958)
- corvette index.png (8.3 KiB) Viewed 31002 times
RELEASE DATE
I need some time to gather technical specifications of the car (usually various sources contradict each other...), make some calculations and then (of course) manually implement all output from my physics calculator into CE and repeat it >50 times. Plus, I need to make the missing models from the list and also make some minor alterations to some models which are already made. And as I'm studying (and I mean it, not only attending to courses
![Razz :p](./images/smilies/icon_razz.gif)
), I'm short of time and I have to spread all the work over longer period. The safe and realistic deadline I can come up with is 25th December 2015. But it will be worth waiting
![Silence! :shhh:](./images/smilies/shhh.gif)