Track Ideas, W.I.P. and Teasers/Trailers v1
Re: Track Ideas, W.I.P. and Teasers/Trailers
one more unfinished FSR . What do you think?
Mad Dan // Storm Racing
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Re: Track Ideas, W.I.P. and Teasers/Trailers
I would not build there ''circuit'' by hay bales, fences or similar way, but only by natural things - to leave free natural and untouched landscape like Tuomo does in his MonsterTruck tracks.
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- thegreatfalcon
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Re: Track Ideas, W.I.P. and Teasers/Trailers
My latest work. Still a long way to go from finishing the lmap.
Still don't know how to make a track with WS >200
Still don't know how to make a track with WS >200
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
"When I have finished explaining you will understand less."
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Use WS254resir014 wrote:My latest work. Still a long way to go from finishing the lmap.
Still don't know how to make a track with WS >200
Browse in here: http://home.earthlink.net/~richnagel/gr ... #utilities
Or just click here: http://www.cmoo.com/snor/weeds/gtettp12.zip
Re: Track Ideas, W.I.P. and Teasers/Trailers
Thx TGF
Almost done, I think. What do you guys think?
Almost done, I think. What do you guys think?
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
"When I have finished explaining you will understand less."
Re: Track Ideas, W.I.P. and Teasers/Trailers
What about now?
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Track Ideas, W.I.P. and Teasers/Trailers
Not bad. What about making the line at the road dashed? And maybe you can try something like that: http://media-cdn.tripadvisor.com/media/ ... e-boat.jpg
Re: Track Ideas, W.I.P. and Teasers/Trailers
Currently I'm makeing Circuit de Croix-en-Ternois.
http://maps.google.pl/maps?hl=pl&q=Circ ... a=N&tab=wl
http://maps.google.pl/maps?hl=pl&q=Circ ... a=N&tab=wl
- thegreatfalcon
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Still think the pit line is too longXYY wrote:What about now?
Looks cool aleksi
Re: Track Ideas, W.I.P. and Teasers/Trailers
I plan to do another version where you leave the pits earlierThe Great Falcon wrote:Still think the pit line is too longXYY wrote:What about now?
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
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Re: Track Ideas, W.I.P. and Teasers/Trailers
at xyy:
ok, sorry its a bit late, youve probably done quite a bit to it since that preview.
in the top right, where the 'other' track goes off accross the pitlane; i would make it a bit more apparent that this is racetrack, at first i thought it was a road leading to the houses in the middle, so try and make the corner a bit clearer (rumble strip maybe)
speaking of the houses in the middle, how the devil do people get to them, there are no paths, theyre just plonked there in the middle, some paths are necessary here, also i guess the same applies to those 3 booths?
i would also add an access road to go between the track in the top left and the track youre racing on. i dont know why exactly, i just feel it really needs it.
and but your cliff texture needs a bit of work, but cliffs are very hard to do well...
these are just some areas i think you can improve, otherwise its a decent track, and i dont mind the pitlane length too much
oh, and i 100% agree with Paw's suggestion. it does need something at the bottom there.
ok, sorry its a bit late, youve probably done quite a bit to it since that preview.
in the top right, where the 'other' track goes off accross the pitlane; i would make it a bit more apparent that this is racetrack, at first i thought it was a road leading to the houses in the middle, so try and make the corner a bit clearer (rumble strip maybe)
speaking of the houses in the middle, how the devil do people get to them, there are no paths, theyre just plonked there in the middle, some paths are necessary here, also i guess the same applies to those 3 booths?
i would also add an access road to go between the track in the top left and the track youre racing on. i dont know why exactly, i just feel it really needs it.
and but your cliff texture needs a bit of work, but cliffs are very hard to do well...
these are just some areas i think you can improve, otherwise its a decent track, and i dont mind the pitlane length too much
oh, and i 100% agree with Paw's suggestion. it does need something at the bottom there.
Re: Track Ideas, W.I.P. and Teasers/Trailers
I have two tracks in the making: Highway01 (For Masa's WM cars) and Al Dasein (Middle East-inspired GP Track). What should I improve for both???
- Mithster18
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Aiight guys, first attempt at this so sorry if I get this wrong
Fawnex raceway.
A bullet shaped Roval that I've been working on and off for the past few days. Nothing is really permanently set on this course, just so I could get an idea of what it looks like.
Things I know I need to fix up:
The banking on the final 2 corners (maybe make the banking combined?)
Smoothness of the concrete barriers
AI Line in the pits
Things I'm planning on putting in:
Grandstands along main straight, turn 1, and also along the right of the road at the top of the hill.
An underground road between turn 1 and the turn-off to the road circuit for access to the paddock.
A Paddock.
Carpark up the top left or right perhaps.
Fawnex raceway.
A bullet shaped Roval that I've been working on and off for the past few days. Nothing is really permanently set on this course, just so I could get an idea of what it looks like.
Things I know I need to fix up:
The banking on the final 2 corners (maybe make the banking combined?)
Smoothness of the concrete barriers
AI Line in the pits
Things I'm planning on putting in:
Grandstands along main straight, turn 1, and also along the right of the road at the top of the hill.
An underground road between turn 1 and the turn-off to the road circuit for access to the paddock.
A Paddock.
Carpark up the top left or right perhaps.
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- Fawnex.rar
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Guys, try work more on smoothness of the walls/fences.
Especially Al Dasein looks promising.
Especially Al Dasein looks promising.
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Al Dasein was released alreadyIvo Porč wrote:Guys, try work more on smoothness of the walls/fences.
Especially Al Dasein looks promising.
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Track Ideas, W.I.P. and Teasers/Trailers
One thing, ovals are usually driven anti-clockwiseMithster18 wrote:Fawnex raceway.
A bullet shaped Roval that I've been working on and off for the past few days. Nothing is really permanently set on this course, just so I could get an idea of what it looks like.
Apart from that I would delete this double-wall on the main straight and smooth out these sharp corners of walls (like just before the exit-corner of pitlane.
Re: Track Ideas, W.I.P. and Teasers/Trailers
Just thought I'd post this from a track I'm working on
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
Re: Track Ideas, W.I.P. and Teasers/Trailers
My latest project
What do you guys think?
What do you guys think?
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"When I have finished explaining you will understand less."
"When I have finished explaining you will understand less."
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Re: Track Ideas, W.I.P. and Teasers/Trailers
Looks great, but revert PoV to opposite side in final version (track it too far away now).
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Re: Track Ideas, W.I.P. and Teasers/Trailers
but you havent used the map well enough, why youve just put the track in half the map seems a bit silly at the moment, unless its part of some larger plan. also the piece of racetrack you have added throught the middle appears very narrowIvo Porč wrote:Looks great, but revert PoV to opposite side in final version (track it too far away now).
Re: Track Ideas, W.I.P. and Teasers/Trailers
I know that I didn't use the whole portion of the WS. I did that on purpose. I use WS somewhere beyond 200 (255 maybe? ) but I also think that I'll save up a space for the additional lmaps so that I save up more on track size and the track will also look smaller. I tested the lmaps by tuning the WS but this works much better for me.
And yes, I will rotate the PoV after the whole thing is done.
And yes, I will rotate the PoV after the whole thing is done.
I see. I'll try to make that portion wider.Bouncebackability wrote:also the piece of racetrack you have added throught the middle appears very narrow
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
"When I have finished explaining you will understand less."
Re: Track Ideas, W.I.P. and Teasers/Trailers
thought this would be the right place to post this
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
Re: Track Ideas, W.I.P. and Teasers/Trailers
Then me too
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks