Track Ideas, W.I.P. and Teasers/Trailers v1

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Locked
User avatar
Mad Dan
GeneRally Trackmaster
Posts: 2507
Joined: Sun Dec 27, 2009 4:46 pm
Location: Czech Republic

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

one more unfinished FSR :hide:. What do you think?
Attachments
snowy.jpg
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

I would not build there ''circuit'' by hay bales, fences or similar way, but only by natural things - to leave free natural and untouched landscape like Tuomo does in his MonsterTruck tracks.
User avatar
thegreatfalcon
Posts: 1117
Joined: Mon Dec 28, 2009 10:26 am
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

Agree with Ivo and layout:
Attachments
snowy.jpg
User avatar
resir014
Posts: 1288
Joined: Fri Jan 01, 2010 6:10 am
Location: Indonesia
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by resir014 »

My latest work. Still a long way to go from finishing the lmap.

Still don't know how to make a track with WS >200 :shake:
Attachments
TopGear Test Track
TopGear Test Track
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
User avatar
thegreatfalcon
Posts: 1117
Joined: Mon Dec 28, 2009 10:26 am
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

resir014 wrote:My latest work. Still a long way to go from finishing the lmap.

Still don't know how to make a track with WS >200 :shake:
Use WS254 :up:
Browse in here: http://home.earthlink.net/~richnagel/gr ... #utilities
Or just click here: http://www.cmoo.com/snor/weeds/gtettp12.zip
User avatar
resir014
Posts: 1288
Joined: Fri Jan 01, 2010 6:10 am
Location: Indonesia
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by resir014 »

Thx TGF :D

Almost done, I think. What do you guys think?
Attachments
TopGear Test Track
TopGear Test Track
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

What about now? :shy:
Attachments
shot0004.gif
User avatar
Paw
Posts: 1193
Joined: Sun Dec 27, 2009 3:03 pm
Location: Poland

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Paw »

Not bad. What about making the line at the road dashed? And maybe you can try something like that: http://media-cdn.tripadvisor.com/media/ ... e-boat.jpg
User avatar
Daro05
Posts: 45
Joined: Sun Mar 07, 2010 8:20 pm

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Daro05 »

Currently I'm makeing Circuit de Croix-en-Ternois.
http://maps.google.pl/maps?hl=pl&q=Circ ... a=N&tab=wl
User avatar
AleksiNir
GeneRally Trackmaster
Posts: 842
Joined: Fri Jan 08, 2010 2:18 pm
Location: Finland

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by AleksiNir »

:hammer:
Attachments
uhmye.PNG
User avatar
thegreatfalcon
Posts: 1117
Joined: Mon Dec 28, 2009 10:26 am
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

XYY wrote:What about now? :shy:
Still think the pit line is too long

Looks cool aleksi :bg:
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

The Great Falcon wrote:
XYY wrote:What about now? :shy:
Still think the pit line is too long
I plan to do another version where you leave the pits earlier
User avatar
Bouncebackability
GeneRally Trackmaster
Posts: 2320
Joined: Mon Dec 28, 2009 12:09 pm
Location: England

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Bouncebackability »

at xyy:

ok, sorry its a bit late, youve probably done quite a bit to it since that preview.

in the top right, where the 'other' track goes off accross the pitlane; i would make it a bit more apparent that this is racetrack, at first i thought it was a road leading to the houses in the middle, so try and make the corner a bit clearer (rumble strip maybe)

speaking of the houses in the middle, how the devil do people get to them, there are no paths, theyre just plonked there in the middle, some paths are necessary here, also i guess the same applies to those 3 booths?

i would also add an access road to go between the track in the top left and the track youre racing on. i dont know why exactly, i just feel it really needs it.

and :2c: but your cliff texture needs a bit of work, but cliffs are very hard to do well...

these are just some areas i think you can improve, otherwise its a decent track, and i dont mind the pitlane length too much

oh, and i 100% agree with Paw's suggestion. it does need something at the bottom there.
Rendy
Posts: 1317
Joined: Sat Jan 02, 2010 2:40 am
Location: Parallel World
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Rendy »

I have two tracks in the making: Highway01 (For Masa's WM cars) and Al Dasein (Middle East-inspired GP Track). What should I improve for both???
Attachments
Highway01
Highway01
Al Dasein
Al Dasein
Y'all, I just woke up... what did I miss?

GeneRally Catalogue - [R]GARAGE - Twitter - Blog
User avatar
Mithster18
Posts: 19
Joined: Wed Feb 17, 2010 7:42 am
Location: Napier, New Zealand

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mithster18 »

Aiight guys, first attempt at this so sorry if I get this wrong

Fawnex raceway.
A bullet shaped Roval that I've been working on and off for the past few days. Nothing is really permanently set on this course, just so I could get an idea of what it looks like.

Things I know I need to fix up:
The banking on the final 2 corners (maybe make the banking combined?)
Smoothness of the concrete barriers
AI Line in the pits

Things I'm planning on putting in:
Grandstands along main straight, turn 1, and also along the right of the road at the top of the hill.
An underground road between turn 1 and the turn-off to the road circuit for access to the paddock.
A Paddock.
Carpark up the top left or right perhaps.
Attachments
Fawnex.rar
(9.9 KiB) Downloaded 116 times
Fawnex Roval.jpg
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

Guys, try work more on smoothness of the walls/fences. ;)

Especially Al Dasein looks promising. :yummy:
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

Ivo Porč wrote:Guys, try work more on smoothness of the walls/fences. ;)

Especially Al Dasein looks promising. :yummy:
Al Dasein was released already :)
User avatar
Paw
Posts: 1193
Joined: Sun Dec 27, 2009 3:03 pm
Location: Poland

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Paw »

Mithster18 wrote:Fawnex raceway.
A bullet shaped Roval that I've been working on and off for the past few days. Nothing is really permanently set on this course, just so I could get an idea of what it looks like.
One thing, ovals are usually driven anti-clockwise ;)
Apart from that I would delete this double-wall on the main straight and smooth out these sharp corners of walls (like just before the exit-corner of pitlane.
User avatar
Martyn
Posts: 846
Joined: Mon May 10, 2010 2:24 pm
Location: Cardiff, Wales

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Martyn »

Just thought I'd post this from a track I'm working on
Attachments
shot0018.JPG
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
User avatar
resir014
Posts: 1288
Joined: Fri Jan 01, 2010 6:10 am
Location: Indonesia
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by resir014 »

My latest project :heyea:

What do you guys think?
Attachments
Boundary Bay.<br /><br />See this thread: http://www.ten-tenths.com/forum/showthread.php?t=25073&amp;page=13
Boundary Bay.

See this thread: http://www.ten-tenths.com/forum/showthread.php?t=25073&page=13
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

Looks great, but revert PoV to opposite side in final version (track it too far away now). :)
User avatar
Bouncebackability
GeneRally Trackmaster
Posts: 2320
Joined: Mon Dec 28, 2009 12:09 pm
Location: England

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Bouncebackability »

Ivo Porč wrote:Looks great, but revert PoV to opposite side in final version (track it too far away now). :)
:iagree: but you havent used the map well enough, why youve just put the track in half the map seems a bit silly at the moment, unless its part of some larger plan. also the piece of racetrack you have added throught the middle appears very narrow :?
User avatar
resir014
Posts: 1288
Joined: Fri Jan 01, 2010 6:10 am
Location: Indonesia
Contact:

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by resir014 »

I know that I didn't use the whole portion of the WS. I did that on purpose. I use WS somewhere beyond 200 (255 maybe? :really: ) but I also think that I'll save up a space for the additional lmaps so that I save up more on track size and the track will also look smaller. I tested the lmaps by tuning the WS but this works much better for me.

And yes, I will rotate the PoV after the whole thing is done.
Bouncebackability wrote:also the piece of racetrack you have added throught the middle appears very narrow :?
I see. I'll try to make that portion wider.
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
User avatar
Martyn
Posts: 846
Joined: Mon May 10, 2010 2:24 pm
Location: Cardiff, Wales

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Martyn »

thought this would be the right place to post this
Attachments
algiers2.JPG
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

Then me too ;)
Attachments
shot0002.gif
Locked