Track Ideas, W.I.P. Previews and Teasers v2

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FRUKIScze
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by FRUKIScze »

Trigger Happy wrote:
WouterVL wrote:What should i do with this bridge?
Make the hmap better vertical-wise and try to replace the oil by perspective (inner edge of pillar bellow vs. water level. Possibly also the water level may be higher. :scratch:
:iagree: Totally :D
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Snorxal
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Snorxal »

Hey guys,
Here is my next upload, Namav, but I was thinking I should I should get some opinions for extra things to fix before I upload it officially. It's a relatively small track set in a forest with some parts of steep hmap, especially in the first half of the lap.
shot0000.JPG
Thoughts anyone?
...
Anyone at all.?
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Bouncebackability
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Bouncebackability »

Very good, reminds me a little of AleksiNir's work.

But why the POV!? maybe just turn it a couple of degrees (<10), but 45 is too much in my opinion.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Snorxal »

Bouncebackability wrote:Very good, reminds me a little of AleksiNir's work.

But why the POV!? maybe just turn it a couple of degrees (<10), but 45 is too much in my opinion.
Ok, that'll be easy to fix. Pretty much the reason I put it up here first: so I could fix little things like this before I ruined a perfectly decent track
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Otto Wilson »

SEABRINGS.png
Trying to finish this... any suggestions?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Herbal »

With some texture and placing a stand to the empty space, I'd consider this track as ready. No need to fill up the place with much else, as it's an airport... ^^
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cocney
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by cocney »

I need some help with paint/hmap bridge. All advices are welcome.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by DuklaLiberec »

Not concerning the bridge, but you can close the gaps between the stands at the corners. Besides, I find the placement of the lamp posts sort of odd...

The layout looks fine, though. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Bouncebackability »

Also zoom right in, so that the track fills the screen, its too far away.

You're having trouble as the you havent made the decline into the tunnel long enough. I reccommend moving the outside of the tunnel away from the tarmac that cirles the stands. Then extend the decline. There should be an oil colour square shape that appears vertical, this is the underground part of the tunnel. If I were you find a track with a tunnel you like in a similar position/angle and have a look at it in Trackeditor to see how it was drawn ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Von Mantov »

I'm close to release ...

some last comment and advice?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Garbre »

How about changing those house walls' color to white? You would defienetly not hear comments like "I don't like the houses color!" in the future. Otherwise, it looks great! Rest will come later after release! :misch: Looks like a ton of fun! Love that starting position, it has the feel of street racing.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Von Mantov »

Thanks Garbre!
I was dubious about those colors ... these are better? ..
all white seemed a bit dull so I added embroidery
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by ACM »

Much better!
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

The only issue I see is that on the left the tree and its shadow blend onto the red roof. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Von Mantov »

excellent Glance XYY :bg:...ok for the white houses
Last edited by Von Mantov on Mon Feb 25, 2013 3:23 pm, edited 1 time in total.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

Ah, I just noticed that some of the pits are also out of place :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Von Mantov »

Ok thx!...i add some traffic signs and the bus stop...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by DuklaLiberec »

Looks great so far, only the stop writings on the road are not my cup of tea.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Trigger Happy »

I did like the yellow there (maybe for rather most right building), there's enough white (lines, office block, middle building) and one yellow can fit to lines in pits (and I agree, red roof on left is enough of red in map). :)

Also the original brown side wall of most right building made the 3D impression better than light tarmac like is on street next to it. :scratch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Martyn »

Not made anything in a while so I tried something simple, what you guys think so far?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by DuklaLiberec »

I like the idea how you have made the pit lane, it makes the tracks slightly more challenging. :bg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by puttz »

Don't know if this is the right place to post this, so mods please move it if it isn't. I've been thinking about a project that could involve a number of community members, It wouldn't exactly be a joint effort, but sort of. I took inspiration of the idea from BBA's Mexico WT, and also Scholl's mini F1 tracks, and other tracks such as Minza by XYY. It would be a project where the community creates new World Tour style tracks (with smaller WS) for countries that didn't have them in the original game, or possibly create new ones for countries that did, or even create some for cities or states/provinces (such as I did with my Baltymore track). People could post in the thread saying that they would like to try making a track for a certain place, or suggestions for track locations and what to base them off of, and people could take them on, and then post them to the thread. Also, if multiple people wanted to make a track for the same place, they could both make their track and then there would be a vote for which one to include in the pack. Then, once a number of tracks have been made, bundle them up and release them as the NWTP tracks (New World Tour Project). If there's enough interest, I'll get a thread started with the rules/requirements, suggestions, and track sign up list and such :bg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by FRUKIScze »

puttz wrote:Don't know if this is the right place to post this, so mods please move it if it isn't. I've been thinking about a project that could involve a number of community members, It wouldn't exactly be a joint effort, but sort of. I took inspiration of the idea from BBA's Mexico WT, and also Scholl's mini F1 tracks, and other tracks such as Minza by XYY. It would be a project where the community creates new World Tour style tracks (with smaller WS) for countries that didn't have them in the original game, or possibly create new ones for countries that did, or even create some for cities or states/provinces (such as I did with my Baltymore track). People could post in the thread saying that they would like to try making a track for a certain place, or suggestions for track locations and what to base them off of, and people could take them on, and then post them to the thread. Also, if multiple people wanted to make a track for the same place, they could both make their track and then there would be a vote for which one to include in the pack. Then, once a number of tracks have been made, bundle them up and release them as the NWTP tracks (New World Tour Project). If there's enough interest, I'll get a thread started with the rules/requirements, suggestions, and track sign up list and such :bg:
:bg: Sounds great! It could be fun ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

insert puttz's message here
Oh yes! FINALLY a track set in the Netherlands! :shock: :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Von Mantov »

I tried to collect your suggestions ...

plus I added new bus stop drains and bus ...

comments?
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