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Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 03, 2013 11:47 am
by SammieVL
Crowella wrote:WOUTER NOW YOU SHOULD REALLY STOP REMOVING MY LONG POSTS FROM QUOTES!!! :weep:
Well... i didn't notice too much banking in the S corner and i just wanted to say that i thought it needed more.

900th post in this topic! :D

or the post's just didn't update and Crowella has the 900th.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 03, 2013 11:48 am
by Crowella
Looks can be decieving ;)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 03, 2013 1:28 pm
by Dragon
@Crowella & WouterVL: I mean something like in the picture, a combination of concrete wall and bushes or hedges (I don't like my try). How should I make it?
@Crowella: Really nice layout, I hope it will be a great track ;)
@WouterVL: I'm not sure if I'm the perfect person (thank you for the compliment :)) but I think that you could make a park in the right grassy area and some buildings with different cobblestone textures in the left area. ;) I hope you can finish this track. :bg:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 03, 2013 1:53 pm
by SammieVL
'
Dragon wrote:@WouterVL: I'm not sure if I'm the perfect person (thank you for the compliment :)) but I think that you could make a park in the right grassy area and some buildings with different cobblestone textures in the left area. ;) I hope you can finish this track. :bg:
Well, you are, since i have some GREAT (fullscreen) STC's by you on my computer.
Dragon wrote:@Crowella & WouterVL: I mean something like in the picture, a combination of concrete wall and bushes or hedges (I don't like my try). How should I make it?
hmm... it doesn't look too well, yeah. Maybe do what i suggested, and then make it a little wider and filled to fit with the borders of the track, then add some trees. Maybe that looks cool.

Here's what i mean:
asdfhjk.PNG
asdfhjk.PNG (67.57 KiB) Viewed 3566 times
And an even better example:
asdfhjk2.PNG
asdfhjk2.PNG (85.92 KiB) Viewed 3565 times
But you will have to make it better than my tries... :P

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 03, 2013 3:00 pm
by Trigger Happy
@ Dragon: I would fill the inside of hairpin by hedge (like Wouter and crowella suggest) and around it a thin stripe of sunk tyres (look on JE69 GB5 Road, the fence in bottom-right, XYY's square IIRC) to make illusion of wall. :scratch: But now it's also good! :up:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Mon Mar 04, 2013 9:37 pm
by SammieVL
A park didn't fit too well, so i made it a parking lot and a store.
shot0049.PNG
Now what should i do next?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Tue Mar 05, 2013 12:44 am
by puttz
Sorry, but, a lot of this track seems way too narrow, there's barely room for one car to get through :eyes: And those hay bales and stuff along the back look quite wonky.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 06, 2013 2:27 am
by Crowella
Trying to pull off jungle scenery... might be a while before I finish this due to studies again... :worried:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 06, 2013 10:38 am
by Martyn
Dragon, Is that a generally style mallory park?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Mar 07, 2013 2:06 pm
by Dragon
Martyn wrote:Dragon, Is that a generally style mallory park?
Yeah, that's my idea. ;)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 13, 2013 5:30 pm
by YoNnie
Hello! I work now on Soemihi (name from Generally Track Editor).
I'm writing, because I've problems with scenery. What can I add to make track more interesting? :)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 13, 2013 7:05 pm
by Bouncebackability
Before you start, turn the track so it uses the map better.

But scenery wise, what sort of track do you want to make? This is so early in the trackmaking process, if you need some scenery advice already you're going to struggle.

Work on it a bit first and see what you can do, otherwise people can only really suggest the most obvious of things at this stage...

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 13, 2013 9:08 pm
by FRUKIScze
What i should do in grassy areas? and any advices to the track?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 13, 2013 9:51 pm
by puttz
Perhaps turn it into some kind of tarmac infield area?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Mar 13, 2013 11:17 pm
by CamrosX
I haven't forgotten about this ;)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Mar 14, 2013 2:25 pm
by Kikwik
Hello guys ! :)

After I left the forum and my project Community, I had a guilty conscience and I want to picking up my project to apologize... :vsad:
Excuse me again for this, I realized that the hours in GMT Time was very restraining for me and I was afraid to continue, so I let all I've done for Generally...

But this time, I want to change the rules :
There will be no more races (must set a GMT Time and that's the reason I left).
Just rounds and anyone can choose what he wants to do to restore the track. No competition, just community build.
Or like the idea of Otto Wilson, make a contest that all can participate and restore the track and vote to the best track restorer...

What do you think about it ?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Mar 14, 2013 8:04 pm
by TuomoH
Kikwik wrote:What do you think about it ?
Considering that you were away for almost half a year you should post what the project was about, people don't remember. ;)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Mar 15, 2013 8:34 am
by Kikwik
Ah yes, that's right ! :sweatdrop:
(Half a year already ? :shock: )

Ok, my idea was to create a contest, a track restoration project where a track in a bad condition was given to Generally International Forum's members. All the community of the forum was able to restore step by step this track. How ? By racing on it to gain money (figuratively !). The racers who beat a record were able to restore something to the track (clean the track removing some rocks or bushes, or make the paintings on the tarmac, ...). There were 7 rounds or 7 races and 3 places (1st, 2nd and 3rd) by race to restore the tracks.

But...

Racing was very restraining for me and for the racers because I was forced to put a GMT Time for the races and afraid, I left my project all of a sudden...

So I want to change the rules like I said 2 posts earlier to make my track restoration project easier to plan and easier to the members who want to participate.
I will quote my post :
But this time, I want to change the rules :
There will be no more races (must set a GMT Time and that's the reason I left).
Just rounds and anyone can choose what he wants to do to restore the track. No competition, just community build.
Or like the idea of Otto Wilson, make a contest that all can participate and restore the track and vote to the best track restorer...
Or any idea you have with this project !

So... are you interesting again and what kind of restoration you think it's the best for you ?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 2:20 am
by XYY
How would you best make a wooden barrier which looks like an armco barrier in white colour? :D I need to know it for one of my projects...

I thought about using the armco barrier, because the colour is almost fitting and then there'll be a difference to the real concrete barriers... :)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 10:40 am
by Garbre
How about something like this? :D Draw a thin shadow for the barrier and put the objects on it, the sperpective will work by itself. Just need to strengthen the line if it's not visible enough. I guess it will work with an armco barrier too, but never tried it.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 11:28 am
by XYY
Hmm, the problem is that I'm talking about a WS 255 track, but thanks for the idea, I'll try it :)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 11:45 am
by Scholl
Maybe you can take a look at my "Deep Forest".
I had a similar problem and used Lmap barriers for almost the whole track...

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 1:16 pm
by XYY
I'm not very keen of doing a lmap job there, but I'll try it :bg: Tomorrow or tuesday I'll show you how both things would look like... ;)

Edit: just a quick sketch. I most like Garbre's suggestion (the left one), although it will be much work to add these barriers pretty much everywhere ;)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 1:59 pm
by Bouncebackability
Interesting, I like the right one most, but with a gap running horizontally throught the centre, although this would be more of a 'white fence'

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sun Mar 24, 2013 10:39 pm
by MercyMurcie
CamrosX wrote:I haven't forgotten about this ;)
I want to hug you :D It looks so amazing.