Track Ideas, W.I.P. Previews and Teasers v2

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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Rendy »

CamrosX wrote:That's pretty neat Rendy. Reminds me of a Rally Special Stage with the side by side lanes.
*You don't say* /cage :D

Thanks though. I'm trying to make a collection of Super SS courses. This is just the first: Monte Carlo. I plan to make 20 Super SS courses on the way, this is just 5%. Glad you liked it.

On the side note: the Super SS courses will have references to different rally games, guess which :)

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This is Frappe Snowland, RALLY SWEDEN REMIX RIDE!!!

But how to make that MK64 track look like a Rally Sweden stage (don't say anything about changing the tarmac please)?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Alonsomania »

still good fun making tracks :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by AeroWiewiur »

Rally Acores

Please comment
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Sorry for my English
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Mad Dan
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Mad Dan »

the road at the rally seemed much darker so I suggest you to use more dark tarmac for the dithering of the muddy roads :).

like here
or here

;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by AeroWiewiur »

Thanks Dan :)
Sorry for my English
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by YoNnie »

This is my multi-layouts track: Go!Motorsport Arena
I don't know how fill this many empty places..
-------------------------------------------------
Alonsomania: track looks good, and i think may give a lot of fun :D. I'm wait for this!
AeroWiewiur: I don't create rallyes, but this stage looks pretty good :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

Hey YoNnie, I'd redconsider the track width or world size at your track. The bridge object is often used as a reference for the width, and here it's quite obvious that the track is not very wide. I can't consider how it actually feels, but judging by the screen, it's too narrow. The idea looks really good, but I have two more tips: 1. at the top right, remove some of the trees and the gate and change the place where the oval and circuit meet (because now it's an impossible corner because of radius and visibility) 2. Can you adjust the sharp corner at the left a bit? It seems one can easily crash into the track's borders. Maybe adding a bit more banking can also be a possibility so that no one will miss the corner anyway :scratch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Rendy »

It's almost ready...
newtrackeyecandy1.png
Btw, these hay bales... Should I change them with fences or keep it that way so it could look like a rally stage?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by puttz »

I think the hay bales look fine :bg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Areen »

I'm back! :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by YoNnie »

Areen, nice to hear (see) that. Melbourne looks very good at this moment. I'm waiting for this track :)
----------------------------------------------------------------------------------------------------
XYY: About what corner you talking in first tip? However, thanks for advice.

But what fill in bottom part of track?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by cocney »

YAY! Another great trackmaker is back and we can learn from him.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

YoNnie wrote: XYY: About what corner you talking in first tip? However, thanks for advice.
I mean the part where the oval and the inside circuit meet. It's the corner which you will reach after driving the bottom start-finish-straight. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by CamrosX »

RAX!! :cflag:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by FRUKIScze »

CamrosX: It's very nice. It looks like very funny rallyX track. But in second screen, these sunk tyres are to close together -> Very narrow track.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

FRUKIScze wrote:k. But in second screen, these sunk tyres are to close together -> Very narrow track.
Those are white lines ;)
Especially the RAX1 looks very promising :goodvibes:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by DuklaLiberec »

XYY wrote: Especially the RAX1 looks very promising :goodvibes:
:iagree: It sure does. :cool2: RAX2 does not look bad to me either.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by YoNnie »

Hello! I'm working at this track: Circuit Sur de Espana!
I've problem with concrete walls: how, on turns, make it smooth?
And what you think about track?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

I've got one idea for smooth placement of walls in corners and one idea for smooth placement along straights.
For corners, I suggest you to use GR HMedit (find it here!. There you can select each object and move/rotate it to have a smooth wall. It requires a little practise (make sure there is enough overlapping because there the walls are showed slightly too big) and quite a lot of time, but will give you the best results :) for perfectly rounded walls (like a circle), you can also use Snakeditor, but it's a bit harder to understand, I think.

For straights, I'd always pay attention that you have a "nice" angle to work with. I'm not talking about having like 30 degrees, but about angles like 45° (1px to left, 1 px to the top), 33,7° (3px to left, 2px to top), 26,6° (2px to left, 1px to top) and so on. You can get them by entering the size relation (e.g. in case of 26,6° it would be 0,5) into an ARCTAN of your math calculator (at least for me it works ;) ). Make sure you don't have the radian measure activated. :D
By using angles like these, it will be very nice because it's also easier to make the other surroundings then. But maybe you should continue this one as it is now and consider it for the next track.

Btw, is it inspired by Circuit de Catalunya? :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by YoNnie »

XYY, thanks a lot for support you still give me :). Thanks for advices, it help me a lot. I have GRHMedit, but I did'nt know I can use it to place walls.

However, layout is mine in 100%, I don't inspired any tracks (id don't like this a bit, because then it's my idea only in some part). But with the scenery I help myself by Jerez :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by CamrosX »

Chicanery, don't know what to use :rolleyes:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Haruna »

I'd probably prefer #4 or #5, mainly because the concrete posts by themselves do so much damage. Hay bales arranged like a circle might be more 'realistic', but I wouldn't like to hit the arrangement on #1 as I would #4 or #5.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Scholl »

#1 definitly! That´s how it looks in real life most of the times...
And you should add some dittering on those muddy run-off areas to make it look more "used".
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by FRUKIScze »

Scholl wrote:#1 definitly!
:iagree:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by DuklaLiberec »

#1 or #4 would do, I am also fine with #5, even though it looks less realistic than #1 and #4.
Just my :2c:
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