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[cir] Iconiq circuit
Posted: Tue Feb 02, 2010 7:55 am
by masa
The layout is affected from
Corkscrew. It was made for attacking
the S curve section of the center. And that's a gentle downhill from the hairpin corner of the top-right to the last corner of the bottom-left.
This track has 3 pits, but do you think it's more necessary? But you can use
5 pit-crews. One crew come out from the cafeteria! Wherever they are, the crew're hard workers!!
World size: 180
View angle40
Zoom: 54
Rotation: 0
Track length: 523m
Tested cars: [Ms2009] Super GT 500
(AI driver skill: 110 to 60)
I hope you like this.
Have fun!
MS(Masa)
Re: [cir] Iconiq circuit
Posted: Tue Feb 02, 2010 9:25 am
by A1 Aaron
Great track, layout very flowing, very nice to drive
And i must give a shout out to those crew working on their lunch break
and the 5th pit crew too. That's commitment guys!!
Overall very good track once again
keep up the great work
Re: [cir] Iconiq circuit
Posted: Tue Feb 02, 2010 11:24 am
by GeneSuomi
A1 Aaron wrote:Great track, layout very flowing, very nice to drive
And I like this freen scenery
Re: [cir] Iconiq circuit
Posted: Tue Feb 02, 2010 3:39 pm
by Trigger Happy
Wonderful track, Ms.. . Maybe your best circuit ever. Looks perfect and the layout is simply great, especially strange final curve and the PoV makes it great to play and watch together.
Re: [cir] Iconiq circuit
Posted: Wed Feb 03, 2010 6:03 am
by masa
Aaron, Suomi and Ivo, thanks a lot for comments, I'm glad you like this. GeneRally career about
7 years, my creating skill have improved remarkably. That was made by a lot of members' support and advices.
Give them my regards.
p.s. But my English isn't good yet...
Re: [cir] Iconiq circuit
Posted: Wed Feb 03, 2010 10:04 am
by akouk
very nice work
Very well balanced from every aspect.
Re: [cir] Iconiq circuit
Posted: Wed Feb 03, 2010 11:30 am
by future design
What
you are here in 7 years?
you are Generally Veteran
ofcoures its joke
im here in 5 years
but track is very beautiful, indeed
very nice to drive this track
Re: [cir] Iconiq circuit
Posted: Wed Feb 03, 2010 11:39 pm
by 1nsane
Now this one looks very nice!
The corkscrew seems like a fun corner with all the altitude changes and twisting curves.
The track is also a complete place, everything seems to be where they are supposed to be and nothing is there just to fill up the space. I like that dithering too, or rather not having it too much. Now it looks like what the area should look like, instead of the overkill of mud and gravel and dirt and sand and snow and yellow lines.
Re: [cir] Iconiq circuit
Posted: Thu Feb 04, 2010 1:55 am
by masa
akouk, f.d and 1nsane, thanks for comments.
future design wrote:What
you are here in 7 years?
you are Generally Veteran
Yes, I'm 7 years old. I met GeneRally in June 2003, probably that version was 1.04. When throw my car into reverse, the car moved in steering wheel operation and the
opposite direction. I often have its habit yet, and the tail of car are hit on the wall. The pit crew is brought further trouble in.
1nsane wrote:Now it looks like what the area should look like, instead of the overkill of mud and gravel and dirt and sand and snow and yellow lines.
Iconiq has intricate painted version of the Grass and the Sand. I compared 2 tracks' screen shots.. In the case of this track, I agree the simple one was more better. When if being too surplus paint, that may look like stains...
Re: [cir] Iconiq circuit
Posted: Thu Feb 04, 2010 8:20 pm
by DrAanik
This track looks nice, driving feelings are nice!
And it's also the small quest game
I like this track!
Re: [cir] Iconiq circuit
Posted: Fri Feb 05, 2010 5:59 am
by masa
Thanks Aanik.
DrAanik wrote:And it's also the small quest game
It's another one of enjoying.
...but, that is on the made side?