egamad wrote:I've noticed a few flaws, that could easily be improved with minimal tweaking:
First of all, I'm not a big fan of the huge flower area, I think it would look better if it was a) mixed with a few standalone bushes and a few grassy spots or b) arranged into a sort of a garden bed, maybe with a few paths or something. Now it just looks messy IMO.
Tried the A, looked bad, I couldn't get the mix of lmap flowers and 3d bushes right, it just felt...out of place...
About the B, I agree with you, the snake-like walkway did not get the job done, what I'm going to do is something like this:
http://upload.wikimedia.org/wikipedia/c ... omeriz.jpg
Maybe with the "Track Logo" who knows? I believe I can pull this off
The stone/paved path is too wide, it should be matched with the pedestrian bridge entrance width.
I tend to disagree, if it did match, if would be too narrow, imagine the exit of everybody after the race(Especially since the stands are only reachable by the garden), poor flowers!
I agree about reduce the size, but it has to be at least 1,5 bridge entrance IMO
The grass should have at least some mild dithering, especially in the forest parts.
What's dithering?
The upmost stands on both sides of the track look weird. The one on the left looks misplaced by a few pixels and the one on the right is lower than the rest on that side. You can raise it a bit if you elevate the hmap directly underneath it, this way you won't ruin the layout hmap.
Yeah, I noticed that now, my bad, I'm gonna fix it next version
I also miss some other buildings than stands, maybe some offices or officials booths or something.. looks kind of dull with nothing but stands around the racetrack.
I tried to add a tower like building, but it blocked the view, and it also didn't fit the environment, I mean...offices in a forest raceway?
That was the main problem with everything I added, felt out of place, even the gates...But I'll try again and see if I can make it work...
Basically, the whole lower-left section of the track really could do with them, since the rest of the track has them, and it helps as a marker for me (I tend to aim at sunk tyres so I'm just inside them). Fix this and it's quite likely I'd use this track in a future version of OHS Circuits.
Hehe, I thought you were going to say the big glade turn in the middle, but I guess the sand bank sector really needs it more, I'm going to add them, perhaps by Sunday I'll have the new version
BTW, thank you for considering using my track as part of your championship
That's about it, I hope you take the criticism with open hands and make the most of it, I only pointed out the things that separate this track from the very best, no offence intended. You're on the right path here, I expect many great tracks from you if you continue with the good work.
Oh no, I'm quite flattered you are comparing my track to the very best, that means you hold it to high standards, and that's maybe the best thing it has accomplished, I can call this a successfull first track, and I'm upgrading it on your tips and lukeno's
Cheers and thanks for the feedback!