As always, excuse me for my pronunciation, since English is not my first language
![Smile :)](./images/smilies/icon_e_smile.gif)
So here we go, this the first episode!
This helped me a lot - making the layout on .psd is useless. I used this format so I can use trackmap as reference, but now it ain't happen.Bouncebackability wrote:absolutely ivaneurope, I use a blank lmap.bmp opened in cs6 as a starting point. I also copy this map, and paste it into a blank .psd so that I can do some editing using layers (such as having a layer which is the screenshot of trackeditor). But I have to be careful to use the pencil tool, not the paint brush. Also any marquee tools may appear crisp in the .psd, but even using the pencil tool to fill marquee shapes causes 'bleeding'.
When I edit an lmap I constantly flick between the two files.
Nice series to followDarjo wrote:Markus Möller used to have .psd land map files with layers and all kinds of fancy gradients, and he had an action tool that would save everything in a TE compatible .bmp file. I haven't tried to recreate that action tool but I'm sure it could be useful.
Anyways, I also uploaded ep. 3
The rare times I've been working on rwl tracks I've just copied the trackmap to my lmap bmp. Maybe doesn't look as fancy but works as a reference.ivaneurope wrote: I used this format so I can use trackmap as reference, but now it ain't happen.
Looks like making real world based tracks will be tough.
I am pleased to see you didn't put yourself in an awkward "sfmbe" situation at least.Darjo wrote: As always, excuse me for my pronunciation, since English is not my first language![]()