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[cir] Ylxaowheol

Posted: Wed Oct 23, 2013 6:29 pm
by Scholl
Hi Guys,

I made a new track.
Nothing special. I focused on drivability and "generallyshness".

Have fun with it!

PS: I couldn´t come up with a name so I let the trackeditor decide... :scared:

Re: [cir] Ylxaowheol

Posted: Wed Oct 23, 2013 11:29 pm
by Rendy
Is it just me or when I see it far enough, the snow looked like rocky terrain? :)

Re: [cir] Ylxaowheol

Posted: Thu Oct 24, 2013 3:38 pm
by YoNnie
Beautifull track Scholl! Only one thing is not too good for me: the stands. I think that they're not necessary, and don't fit there. The rest is very very good. Simple track, beautifull, with nice hmap, and muvh fun :)

Re: [cir] Ylxaowheol

Posted: Thu Oct 24, 2013 4:33 pm
by DuklaLiberec
Rendy wrote:Is it just me or when I see it far enough, the snow looked like rocky terrain? :)
Same effect from my point of view also. ;)

Re: [cir] Ylxaowheol

Posted: Thu Oct 24, 2013 5:22 pm
by Krisu
I've got something to say about the stands as well. I think you should keep the one that is on the left side of the pits and remove the others :)
Then you could replace the top-left stand with some spectators standing behind the fence ^^
Otherwise, the track looks really good and "natural", i.e. I feel that everything looks like they should be there. Pos for the view angle! :bg:

Re: [cir] Ylxaowheol

Posted: Sun Oct 27, 2013 8:24 pm
by Trigger Happy
Perfect! "Generallyshness" reached in a level, that it reminds me Masa's little circuits. :bg:

:clap: