Eye-candy and mythical works...
Re: Eye-candy and mythical works...
Yeah, Barclays have started to let you design your own, noticed it at the ATM today and it was the first thing I did when I got home lol
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
- Trigger Happy
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Re: Eye-candy and mythical works...
TuomoH wrote:That's beyond awesome.

My GR Racing Stats; thanks to GWR!
Re: Eye-candy and mythical works...
I wish my bank would offer such possibilitiesMartyn wrote:Look what I'm going to be recieving in the post very soon

I guess you are going to have the first "portable" version of GR

Re: Eye-candy and mythical works...
I discovered this funny bug in one of my WIP models when I got back to it.
Re: Eye-candy and mythical works...
could it be that vertex 28 is listed as "New..." in the dropdown menus at the left? 

My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
- Yusei Fudo
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Re: Eye-candy and mythical works...
I think it's because there's a "Vertex 0", that's the first one, so the 28th one is actually Vertex 27 

Trigger Happy wrote:Better to see worse but truly yours than false. :bg:
Re: Eye-candy and mythical works...
I don't think so, because it happened for me couple of times too.
Re: Eye-candy and mythical works...
The final vertex can, very occasionally, glitch out when the car file is saved. I believe it is a car editor issue, because sometimes it cannot find the last vertex, even though everything appears visible. I have a similar issue with one of my cars on my hard drive. 

Re: Eye-candy and mythical works...
Yeah, it's not that rare glitch, I've faced it every now and then... Just save the car, close the car editor and try to open the file again.
That's worked for me every time
That's worked for me every time

My latest creation: F-Astor Junior
I know only that I do not know
Long live speed, thrash, death, black and doom metal without forgetting grindcore!
I know only that I do not know
Long live speed, thrash, death, black and doom metal without forgetting grindcore!
Re: Eye-candy and mythical works...
It arrived today 

Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
- DuklaLiberec
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Re: Eye-candy and mythical works...
Hope you won't lose it, mate.



Re: Eye-candy and mythical works...
Time for a new picture - one of the most famous GR corners and some of the most awesome cars... 

My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
- Bouncebackability
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- Location: England
Re: Eye-candy and mythical works...
It really does say something when you consider the thousands of tracks that exist, with all those that any can stand out as much as this one does
Re: Eye-candy and mythical works...
Reviving this thread with a new EC... 
This is how night lights would function when it's implemented... (sorry if it's too small...)

This is how night lights would function when it's implemented... (sorry if it's too small...)
- Attachments
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- nightlightssample.png (8.67 KiB) Viewed 7057 times
Re: Eye-candy and mythical works...
I got the corner wrong. A bit.
- Attachments
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- 'd.png (30.5 KiB) Viewed 7017 times
Re: Eye-candy and mythical works...
Here's a strange thing from me and I couldn't figure out anywhere to post it other than here, because I suppose it is kind of mythical. Had WAY too much time since I've been sick so I've made a program that reads a GeneRally track. Doesn't sound like much but hopefully I can work with this and make a track editor similar to the current one but with just a little more power, such as the ability to draw lines of objects so straight walls match up and do patterns easier. I know SnakeEditor does this stuff pretty well but I think I want to try something that has a similar interface to the current one. I also want to work with something where you can contrast the objects/Lmap easier. I haven't worked out the best way yet but I'm getting there, for example, using a toned down color palette to show the LMap and lighter coloured objects so you can see where exactly you are placing the next object (useful if you're building walls).
Image with comparison to the current TE: http://i.imgur.com/8YhJbnn.jpg
Probably very far from anything major yet though. For one, I have a few more objects to code in for display then I have to neaten everything up/make a lot of things switchable then I can start working on the editing part but for now I just want to be able to read and display everything as accurately as I can, this includes some information about what the ghost files mean.
Thanks has to go to majortom
who helped me figure out what the last figures really are "the checksum" with his great write up of the track file hex values, I wish I found your file detail list earlier because I couldn't figure out what it was.
I'll try and figure out how to generate it too.
EDIT: Another update on it today, changed the code so tracks are split into Header, LMap, HMap, Objects, Pits, Checkpoints, Pit Limiters, AI Line, Pit AI Line, Track Info, Track Records, Ghost Lap and Checksum. Pretty much need to keep working on the save function, further backwards compatibility and how the data refreshes and I might be able to start the actual editing.
Small steps.
Image with comparison to the current TE: http://i.imgur.com/8YhJbnn.jpg
Probably very far from anything major yet though. For one, I have a few more objects to code in for display then I have to neaten everything up/make a lot of things switchable then I can start working on the editing part but for now I just want to be able to read and display everything as accurately as I can, this includes some information about what the ghost files mean.
Thanks has to go to majortom


EDIT: Another update on it today, changed the code so tracks are split into Header, LMap, HMap, Objects, Pits, Checkpoints, Pit Limiters, AI Line, Pit AI Line, Track Info, Track Records, Ghost Lap and Checksum. Pretty much need to keep working on the save function, further backwards compatibility and how the data refreshes and I might be able to start the actual editing.

View my archived circuits/cars here
Re: Eye-candy and mythical works...
Got bored while I was working on some GR stuff so took this screenshot and went a little nuts in the GIMP.
View my archived circuits/cars here
Re: Eye-candy and mythical works...
Adam, that picture looks just gorgeous.Crowella wrote:Got bored while I was working on some GR stuff so took this screenshot and went a little nuts in the GIMP.

Founder and ex-administrator of GeneRally International Forum
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Re: Eye-candy and mythical works...
Thank you. Here's one more for the night.
View my archived circuits/cars here
- DuklaLiberec
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Re: Eye-candy and mythical works...
Can't argue with that either. 

Re: Eye-candy and mythical works...
Classic F1 at Crowella's farm-themed (?) track: Coolness to its extremes
Re: Eye-candy and mythical works...
I stumbled upon some Photoshop tutorials on the net. I applied it on some of my GR screens and this is what happened...
Plus, I made a safe driving campaign just for fun. I might upload the bigger version of it but here's the forum-friendly version. I know that mock ad isn't an eye-candy but...
Plus, I made a safe driving campaign just for fun. I might upload the bigger version of it but here's the forum-friendly version. I know that mock ad isn't an eye-candy but...
Re: Eye-candy and mythical works...
Hi everyone, i now see the complete results of Daytona 500 (i see in Fox Sports 3 in Chile). then i make a NASCAR race in the restored MsOval-01 track by Ms... (MASA). i make in Paint for have 18 cars in the photo, They think of the photo
, here in Chile are as 22:05 and not yet started March
.


Re: Eye-candy and mythical works...
That's kind of cool
Just out of curiosity, what carset did you use

because it looks a lot like mine 

April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA