[gtc] GeneRally Motorsport (GRM) - R3 physics test
Posted: Fri Apr 02, 2010 7:11 am
Haruna Say presents...
GeneRally Motorsport
- Goodsmile Racing Porsche 996 GT3-RSR Demo -
So what's with the new title?
Don't want Microsoft ripping my nuts off.
What's so different between this and the FMGR Project?
Totally new tyre and cornering balance physics. The FMGR cars, irrespective of being F/FWD or R/RWD, were always cornering heavily and were difficult to force into oversteer. This heavy feeling is actually a little unrealistic when you consider that the only reason why cars can corner smooth is down to the driver's input. Which is exactly why I reworked the physics.
This is the next step in realistic feeling and challenge. Feel the turn-in understeer as you try foolishly to take hairpins at full speed and oversteering on corner exit sends you off the road as the sand trap tears away the last bit of ego you had. Much like a real racing car, these 40-polygon monsters take no prisoners, and require absolute mastery of smooth cornering and throttle input to outrun AI drivers.
Not scared off yet?
No - So what car is in this download?
The Porsche 996 GT3-RSR that was raced in the SuperGT 2010 season by GoodSmile Racing. Although it has a strange livery, being that the 996 model is one of the better GT2 cars in it's day, GSR's GT3-RSR is a very capable car. Due to the rear engine, rear wheel drive layout, you will find that this car is extremely rear heavy. Drive smooth.
Specifications:
Performance Index - R3-1000
Torque (nM): 405 nm
Engine type: 3.6 litre boxer-6
Weight (kg): 1150 kilograms
Drivetrain: Rear engine, rear wheel drive
Tyres (F/R, mm): 290 mm (F) / 300 mm (R) racing slicks
GeneRally Motorsport
- Goodsmile Racing Porsche 996 GT3-RSR Demo -
So what's with the new title?
Don't want Microsoft ripping my nuts off.
What's so different between this and the FMGR Project?
Totally new tyre and cornering balance physics. The FMGR cars, irrespective of being F/FWD or R/RWD, were always cornering heavily and were difficult to force into oversteer. This heavy feeling is actually a little unrealistic when you consider that the only reason why cars can corner smooth is down to the driver's input. Which is exactly why I reworked the physics.
This is the next step in realistic feeling and challenge. Feel the turn-in understeer as you try foolishly to take hairpins at full speed and oversteering on corner exit sends you off the road as the sand trap tears away the last bit of ego you had. Much like a real racing car, these 40-polygon monsters take no prisoners, and require absolute mastery of smooth cornering and throttle input to outrun AI drivers.
Not scared off yet?
No - So what car is in this download?
The Porsche 996 GT3-RSR that was raced in the SuperGT 2010 season by GoodSmile Racing. Although it has a strange livery, being that the 996 model is one of the better GT2 cars in it's day, GSR's GT3-RSR is a very capable car. Due to the rear engine, rear wheel drive layout, you will find that this car is extremely rear heavy. Drive smooth.
Specifications:
Performance Index - R3-1000
Torque (nM): 405 nm
Engine type: 3.6 litre boxer-6
Weight (kg): 1150 kilograms
Drivetrain: Rear engine, rear wheel drive
Tyres (F/R, mm): 290 mm (F) / 300 mm (R) racing slicks