[cir][ral] Anaring RX

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Rotaxary
Posts: 21
Joined: Fri May 06, 2022 2:48 pm
Location: Czech Republic

[cir][ral] Anaring RX

Post by Rotaxary »

This is my first rallycross track built for the RC2 cars from Gzehoo.
There are 2 versions of the track, one with Qualifying grid and the other for the Finals grid.
Unfortunatelly I don't know how to make the AI to go to the joker (simply).
Enjoy
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Last edited by Rotaxary on Fri Oct 07, 2022 12:18 pm, edited 1 time in total.
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Kikwik
Posts: 437
Joined: Thu Aug 09, 2012 8:02 am
Location: France

Re: [cir] [ral] Anaring RX

Post by Kikwik »

Hello Rotaxary ! :wave:

Well built track, I particularly like the good use of sunk tires and hay bales on each inside corners and the fact that the track takes the whole size of the map, that way little is use for scenery and it's still ok.

The layout would be even better visually with smoother transitions between tarmac and gravel, tarmac and mud.
Unfortunatelly I don't know how to make the AI to go to the joker (simply).
In GR sadly you can't. There's only one AI line possible for one track. So don't worry about this.

Simple but effective. Thanks for your tracks. :)

The Unofficial Archivist of GR1 - Founder of the GR Database
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Rotaxary
Posts: 21
Joined: Fri May 06, 2022 2:48 pm
Location: Czech Republic

Re: [cir] [ral] Anaring RX

Post by Rotaxary »

Thanks for respond, I made a ton of new RX tracks in the last half a year, so I'm gonna go post them here soon. :)
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CraapyTracks
Posts: 26
Joined: Wed Dec 08, 2021 9:58 pm

Re: [cir][ral] Anaring RX

Post by CraapyTracks »

Yes, post all of them! Loving the ones you posted already! Cheers mate
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