[cir] [kar] Weimier

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Thunderstrucker
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[cir] [kar] Weimier

Post by Thunderstrucker »

Here's a new version of the track, with no more regular trees, or bridges who point to nowhere.
hope you like his one :bg:
PS: i adjusted the pit line, so it don't take space of the track.
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Last edited by Anonymous on Tue Jun 29, 2010 3:27 pm, edited 2 times in total.
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Sutinen
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Re: [cir] [kar] Weimier

Post by Sutinen »

HOLY SHI-! Youve been improved alot! :shake2:
But thats a bit too long for a kart track... :scratch: More like a circuit.
Really thats an awesome track! :bg:
.[̲̲̅̅S̲̲̅̅u̲̲̅̅t̲̲̅̅i̲̲̅̅n̲̲̅̅e̲̲̅̅n̲̲̅̅].YOU FOUND IT! YESH! YESH!
...... ಠ_ಠ
..........
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Hiken17
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Re: [cir] [kar] Weimier

Post by Hiken17 »

you're making awesome tracks now :bg:
only one thing the bushes and trees are too regular
without that i think it's perfect :D
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Thunderstrucker
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Re: [cir] [kar] Weimier

Post by Thunderstrucker »

Sutinen wrote:But thats a bit too long for a kart track... :scratch: More like a circuit.
i made it for kart because the width is low. but you can play it with other vehicles :bg:
Last edited by Anonymous on Mon Jun 28, 2010 6:04 pm, edited 1 time in total.
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XYY
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Re: [cir] [kar] Weimier

Post by XYY »

OMG!! :shock: :o I wouldn't have expected this much progress in this short time :bg:
and now you see you can build good tracks.
:star: :star: :star: :star: :exstar: ,Cause I dislike the Kerb - too small and I don't like it all around the track :shrug:

But keep it up!
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Thunderstrucker
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Re: [cir] [kar] Weimier

Post by Thunderstrucker »

most kart tracks are filled with kerbs... at least here in Brazil. and i am not so good kerbmaker
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Bouncebackability
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Re: [cir] [kar] Weimier

Post by Bouncebackability »

as has been said already, a massive improvement so fast so well done there, and i like the layout, simple and fast.

however, as maxi17 said, bushes and trees are too regular, which looks very odd and unnatural, same applies for the stones along the coast line.
some other points: there are soo many stands, and arent placed very well, again like your concrete walls before, just take a little more time when placing objects, the stands between the bridge and the hairpin for instance are really jerky with lots of edges sticking out.
i personally am not a fan of the use of bridges either, and when they are used imo there should be tarmac roads either side, like you did on youre test oval :up:these are just a few point i can see quickly that you can improve on next time.
but there are many distinct improvements in your trackmaking, keep going :bg:
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Thunderstrucker
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Re: [cir] [kar] Weimier

Post by Thunderstrucker »

if you want, i take out the bridge
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Silky1974
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Re: [cir] [kar] Weimier

Post by Silky1974 »

I'm no expert on making tracks, so for what my opinion is worth... I like this :bg:

A huge step in the right direction. Well done!
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Thunderstrucker
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Re: [cir] [kar] Weimier

Post by Thunderstrucker »

Silky1974 wrote:I'm no expert on making tracks, so for what my opinion is worth... I like this :bg:

A huge step in the right direction. Well done!
what do you mean with that?
wasn't you who made the stunt arena?
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GeneSuomi
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Re: [cir] [kar] Weimier

Post by GeneSuomi »

That's good :bg: But that one white line which closes the pit road looks strange
And the story was whatever was the song what it was
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MD
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Re: [cir] [kar] Weimier

Post by MD »

Great! :D On the other hand it's a bit lifeless :S But with your progression I can predict you a nice trackmaker career :bg:
BTW I started to build a hillclimb track.
GuEss what's coming up nExt!
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Thunderstrucker
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Re: [cir] [kar] Weimier

Post by Thunderstrucker »

Thank you guys you are so nice! :D

PS: Do you want me to change the pit out line? :iagree: It's really weird for a thin track, don't you think? :bg:
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