Track Ideas, W.I.P. and Teasers/Trailers v1

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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resir014
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by resir014 »

Well, I'm not that good at hmaps... :(

Here's my latest track. Don't kill me die996 if it's wrong. :hide:

EDIT: Currently I'll stop here until I figured out how to put lmap objects (cars, airplanes, unique buildings, etc.)
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XYY
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

and in my opinion you could zoom a bit more in...
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thegreatfalcon
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Re: Original Track Update Project 2010

Post by thegreatfalcon »

:scratch:
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XYY
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Re: Original Track Update Project 2010

Post by XYY »

Shouldn't it be in WIP thread?
btw that grandstand looks not the best.. ;) and try to break up that forest...
EDIT: done
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Darjo
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Re: Original Track Update Project 2010

Post by Darjo »

The Great Falcon wrote: :scratch:
It looks very clean and simple --> very good because it keeps the original GR track feeling.
And btw, it's nice that I won't crash anymore against the booths in the final straight (I lost a lot of races in this track because of that) :D
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Tilt+
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Tilt+ »

:hiya:
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Lukeno94
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Looks good, the forest in the middle is too solid IMO, and I do hope that pitlane is unfinished, it doesn't fit at present... also, I'd take out about 4 pixels of the actual lane (not the pit boxes) so you can move the concrete walls up a bit.
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Mad Dan
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

Do something with those starting positions, they look awful....try to make them something like Paw at his newest tracks :bg:. But it looks fine otherwise ;) (different coulour combination of kerbs would be fine too)
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

The buildings are too massive. Especially the one on right. Try to experiment with more shapes and hmp under them to find more appealing result like Ariel City by GRB. :bg:

And pit line exit is too complicated (and unsafe). :shrug:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Tilt+ »

With your tips :)
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

One more tip: in top-right is a bridge and then turn to right. There are 2 trees too, which block view together with the bridge. Maybe deleting one of the 2 trees it will be better drivable. :scratch: Rest of track looks great. :bg:
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Lukeno94
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Massive improvement, you still haven't implemented the changes in the pitlane that Ivo/I suggested, and I would also agree with his comment on the bridge area.
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Mad Dan
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

:hide:

what do you think? (I know there are empty places but they can wait now :D)
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Quklis
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Quklis »

Tracks just like this and Japan are the greatest ones, updated but still quite original looking :yummy:
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Mad Dan
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

thanks quklis :)
What about this? I ran out of ideas.....
btw aleksi have you noticed my booking change? :D
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Bouncebackability
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Bouncebackability »

:scratch: i worked with what i had in my mind (probably the most obvious way to interpret Sewring :P ) but now, much like Dan was, im stuck for ideas...

also ive lost the iconic water :hide:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

Bouncebackability wrote:also ive lost the iconic water :hide:
Not a SO bad thing IMO :D
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TuomoH
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by TuomoH »

The Great Falcon wrote:
Bouncebackability wrote:also ive lost the iconic water :hide:
Not a SO bad thing IMO :D
I disagree - the best part about the original was to try to get as close to the water as possible without touching it.
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

@Dan: I think, that if you'll leave the track as it is now, it will be OK. Imho it's perfectly tasteful and balanced (number of objects). :)
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Thunderstrucker »

I agree with GRF, who want f1 tracks?
man, please, if you have imola, sepang, monaco and interlagos send them to me...
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by The Noose »

What? ... What?! What did I say? :really: What HAVE I said? :D

BBA: What if you change the water level?
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Bouncebackability »

yeah, the water has made a return, i felt too bad about taking it out, but i cant yet think of a good reason for it being there???
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

Tuomo said it best. :) Anway, it looks cool. :bg:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

What about making the sunk tyres like these green dots?
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Dragon »

New WIP. Any tip?
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