Track Ideas, W.I.P. Previews and Teasers v2

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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marass
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by marass »

Almost ready to release I think. Any ideas what to make better?

Cocney: I think not,.. I think dithering is well made.
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Martin B. - CZRT racer
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Last tracks: SnowHill [stc], part of JEA 24 [ral], Ruta [cir]
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cocney
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by cocney »

Bottom-left, big muddy spray trace is not needed, and hmap is...interesting. Smooth it a bit.
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Darjo
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Darjo »

marass wrote:Almost ready to release I think. Any ideas what to make better?

Cocney: I think not,.. I think dithering is well made.
- Fix the hmap, those bumps are just way too extreme and don't seem to fit very well the context (I mean, the muddy road seems less bumpy than the modern looking road?)
- The way roads are placed doesn't really make a lot of sense to be honest
- I'm not sure if you still have to finish the road lines, because they look very sloppy and inconsistent
- The trees block the view in top left
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marass
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by marass »

Ok guys, I will do with it sometime (argh, I just making stuff to school)
I hope I will make it within week.
Thanks for advice.
Martin B. - CZRT racer
Best Czech rookie in January 2014
Last tracks: SnowHill [stc], part of JEA 24 [ral], Ruta [cir]
Last misc.: Wacky wheels sounds
WIP: Ingliston [rwl] [cir] (5%), AirChaos [cir] [tpk?] [ovl]
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cocney
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by cocney »

Darjo wrote:- Fix the hmap, those bumps are just way too extreme and don't seem to fit very well the context (I mean, the muddy road seems less bumpy than the modern looking road?)
- The way roads are placed doesn't really make a lot of sense to be honest
- I'm not sure if you still have to finish the road lines, because they look very sloppy and inconsistent
- The trees block the view in top left
What bumps? By roads you mean track or those near track?
I made this track for tricky driving and fun. I succeeded in first, others will decide if it is amusing or not. Whole point of this track, in first place, was to play with hmap.
Road lines aren't finished, and trees block the view only if you run out of the track (another thing to add to trickiness) :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by TuomoH »

cocney wrote:What bumps? By roads you mean track or those near track?
I made this track for tricky driving and fun. I succeeded in first, others will decide if it is amusing or not. Whole point of this track, in first place, was to play with hmap.
Road lines aren't finished, and trees block the view only if you run out of the track (another thing to add to trickiness) :D
He's talking to Marass. ;)
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NicolasP
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Sochi Autodrom :whitelg: :bluefg: :redfg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by cocney »

:rofl: hahahahaha
Sorry guys! Misunderstood :mrgreen: !

Merged double reply from Tue Sep 09, 2014 3:40 pm:

:rofl: hahahahaha
Sorry guys! Misunderstood :mrgreen: !
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by marass »

It's OK cocney :D
Martin B. - CZRT racer
Best Czech rookie in January 2014
Last tracks: SnowHill [stc], part of JEA 24 [ral], Ruta [cir]
Last misc.: Wacky wheels sounds
WIP: Ingliston [rwl] [cir] (5%), AirChaos [cir] [tpk?] [ovl]
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by reynaldo123 »

shot0261jpg.jpg
shot0260jpg.jpg
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."

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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Autodromo Internacional de Chile, release date 18 September, Chile national day. :D
@reynaldo123: The CoD weapon track are almost good, but put the dithering, and the forests have a only type of tree, i ever make for my forests Fir tree+Leaf tree+Pine tree :D and the Mordecai and Margaret track is good :D , the dithering is almost good, and i think that Mordecai is more Ice+White colour than Ice+Snow. ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by AleksiNir »

@Np2003: That layout is actually really good, and the surroundings you've done so far as nice as well, but there are a few things that could be improved, and it's actually mostly related to the concrete walls. You've left awkward gaps between the walls and other stuff (forest, tarmac roads) in a few places, instead you should just put the roads/trees right next to the wall, so that in the track editor the circles of bushes/trees overlap the concrete walls.
Also the placement of walls is weak in some places, especially in the parts where the walls are curved, since it doesn't look so smooth. I've attached a picture with some alternative suggestions, as well as pointing out some of those gaps I mentioned. You should also keep in mind that every part of the track doesn't have to be surrounded by walls, the track often looks a lot cleaner when some parts of the track are left "open".
I would also strongly suggest you to add a 1 pixel line of tarmac after the white border line. The white line also looks a bit edgy and weird at some points, you should see if you can make it smoother. And one last suggestion: zoom in a little bit ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

More progress... :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by reynaldo123 »

shot0263jpg.jpg
shot0262jpg.jpg
minor edits
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."

-Alex Mason, CoD Black Ops
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Bif44
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Bif44 »

The track series included is called Palmring and is a teaser for a pack I hope to be releasing at some point. Any suggestions for improvements?
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Wojtek
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Wojtek »

Autódromo Internacional de Guaporé
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by reynaldo123 »

finishing areen track:
shot0268jpg.jpg
(areen's post: http://forum.generally-racers.com/viewt ... 206#p93206)
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."

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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

:wow: Good track! :bg:


You made Areen's layout to one of the best tracks. At least on the level, that Areen could did, maybe even better. :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Hi again, more progress in Autodromo Internacional de Chile and new WiP, Beijing ePrix. :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

You're the 1st, who is making Formula E tracks. :) Keep it going! :bg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

@RobertRacer99: Thanks ;)
Areen

Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Areen »

reynaldo123 wrote:finishing areen track:
shot0268jpg.jpg
(areen's post: http://forum.generally-racers.com/viewt ... 206#p93206)
Good job, really! :bg: :))
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Kenny195 »

@Np2003 Good work! I'm waiting for your Tracks! Keep up! :bg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Kenny195: ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Sorry for double post, i go to make AVUS'95, the track are how 2km, but what WS fit good?, i know that not fit good a 255 WS. :misch:
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